Virtual Underground (Preview Build)
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Devlog
- May 14, 2020 by MikeSimulation#Artificial intelligence, #Improved performance, #More trainsFrom Build 95, you will now be able to view the very basic AI train system. This is a huge step for the game as this is one of the final core features which was on my mind and couldn't figure out how... Continue reading
- October 22, 2019 by MikeSimulation#London Underground, #1972 Stock, #New routeI have been busy at work creating all the things! I roughly generated a small route for you to drive the 1972 LU Stock on. We are still at a very early stage of development, but I feel now is the time... Continue reading
- March 05, 2019 by MikeSimulation#FPS independant, #improved splines, #new AIOn the train, I have fixed the issue where higher framerates would be granted a higher overall speed, as well as an increase in the time it took to speed up. As a result, I thought I'd celebrate with... Continue reading
- January 27, 2019 by MikeSimulation#new release, #train simulationI have just finished compiling this test build of the 'Virtual Underground' test game. All of the new features will be shown and tested here first... Continue reading