Now framerate independent... At last!


On the train, I have fixed the issue where higher framerates would be granted a higher overall speed, as well as an increase in the time it took to speed up.

As a result, I thought I'd celebrate with the addition of myself, as both a ragdoll and a walking "AI" (using splines).

I have also imporved the way that the train is presented to the player.

Although this is a small achievement, this has been bothering me for months and I can finally rest. Baby steps...

Ahh...


Note: The 'H' key currently toggles the framerate from 120 - 10 FPS so you can see the changes for yourself (as well as further testing).

Files

Virtual Underground (Prototype) - Build 10 839 MB
Mar 05, 2019

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