Now framerate independent... At last!
Virtual Underground (Preview Build) » Devlog
On the train, I have fixed the issue where higher framerates would be granted a higher overall speed, as well as an increase in the time it took to speed up.
As a result, I thought I'd celebrate with the addition of myself, as both a ragdoll and a walking "AI" (using splines).
I have also imporved the way that the train is presented to the player.
Although this is a small achievement, this has been bothering me for months and I can finally rest. Baby steps...
Ahh...
Note: The 'H' key currently toggles the framerate from 120 - 10 FPS so you can see the changes for yourself (as well as further testing).
Files
Virtual Underground (Prototype) - Build 10 839 MB
Mar 05, 2019
Get Virtual Underground (Preview Build)
Virtual Underground (Preview Build)
A new generation of indie train simulation is here!
Status | In development |
Author | MikeSimulation |
Genre | Simulation |
Tags | Casual, Exploration, First-Person, london, Open World, Trains, underground |
Languages | English |
More posts
- AI is here... At last!May 14, 2020
- Optimisations are here!Mar 01, 2020
- Finally! The train has arrived!Oct 22, 2019
- Anti-Virus Bug Fixed!Jan 27, 2019
- Virtual Underground Test Project - Now Live!Jan 27, 2019
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